Brain
Here you can find my resume and technical qualifications.
Software Engineering Intern
Zynga
June 2026 - August 2026
- Contributed to Zynga Poker by developing and debugging features across a C#/Unity MVVM client architecture and Go backend in a large-scale live-service codebase
Software Engineering Intern
Halo Studios
May 2025 - August 2025
- Engineered a comprehensive test reporting solution to enhance developer experience
- Automated UAT test report generation and upload to Azure Data Explorer for effective trend analysis
- Implemented a containerized Unreal Automation test reporting server enabling authorized users to instantly view individual report details
- Unreal Automation Tool, Perforce, Jenkins, Azure Data Explorer (Kusto), Docker, Kubernetes (K8s), Terraform
Learning Interactive Visualization Experience (LIVE) Lab Developer
Texas A&M School Of Performance, Visualization, & Fine Arts
August 2024 - Present
- Developed and iterated on gameplay systems in Unreal and Unity while collaborating with a 20+ person interdisciplinary game development team
Software Engineering Intern
United Services Automobile Association (USAA)
May 2024 - August 2024
- Contributed to the development of an internal test data management web app
- React, JavaScript, Go, Jira, Scaled Agile, Scrum, GitLab, HTML, CSS
Peer Teacher
Texas A&M Department of Computer Science and Engineering
January 2024 - May 2024
- Assisted students in mastering computer science concepts and debugging C++ code
Education
Texas A&M University
Bachelor of Science in Computer Science, Minor in Game Design and Development
August 2022 - May 2026
- GPA: 3.7/4.0
Skills
Programming Languages
C#, C++, Unreal Blueprints, Go, JavaScript, Python, LATEX, Java, Scheme, Groovy, Ink
Technologies and Tools
Unity, Unreal, Perforce, HTML, CSS, React, Next.js, Git, GitHub, GitLab, Jira, Figma, Inkscape, Jenkins, Azure Data Explorer (Kusto), Terraform, Kubernetes (K8s)